afsart: mask April 24, 2010
Posted by afsart in artwork.trackback
This model is an abstraction of a mask form. It is an extension of my continuing explorations of polygonal modeling techniques in maya. This geometry began as a cube primitive that was articulated using surface extrusions and polygonal bridges. FFD and Twist deformations were used to further transform the form that was then subdivided to add more detail.
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