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Andrew F. Scott: Digital Slices II March 19, 2009

Posted by afsart in artwork, digital sculpture, laser.
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Andrew F. Scott: Digital Slices II

The internet is an interesting place. I was surfing around and I found this work linked to an interesting Chinese website entitled the Aesthetic Computing: Social Media Sculpture site, The tag above the image translated to “Transparency”, but what do I know. I will have to consult one of my chinese students to put it into proper context for me. The site also provided me with the inspiration to learn how to post slideshows from flickr to my wordpress blog.  Nice……….


Laser Engraving II: Andrew F. Scott teaches the laser to draw December 23, 2008

Posted by afsart in artwork, laser.
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I had the opportunity to record the laser engraving of “And Still I Rise”. I used my digital camera to capture this video. In the future I will bring my video camera so that I can improve the quality of the videos. The 16″x16’x.25″ oak panel took 1 hour and 20 minutes to produce.

Laser Cutting: Andrew F. Scott Activates the Cube With Light December 17, 2008

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Light Cube01 | Corrugated Cardboard, Light | 12"x12"x12"

Light Cube01 | Corrugated Cardboard, Light | 12"x12"x12"

Ode to Scotty:

As I was sitting at the laser the other day building this sculpture my mind turned to my late father James C. Scott. Scotty as he was called by everyone who knew and loved him, worked for the ACME box folding company in Brooklyn, New York. Every day when he came home he had a light coating of cardboard dust all over his body. It was always my job to draw his bath when he arrived home from work. When he realized that I had an interest in art he would often bring home scrap pieces of cardboard for me to draw on or to construct things with. I told someone the other day that somewhere he is smiling because I don’t think that in his wildest dreams he could imagine that one day his son would be using computers and lasers to make art using cardboard. Life is always one big circle.

Bounding Box:

In computer graphics the bounding box is an imaginary box that surrounds your geometric data. It defines the extents of your object in three dimensional space. In Star Trek Holo-Deck terms it can also be used to define the spatial domain of any imaginary world that engages a three dimensional space. In this work I wanted to explore the idea of a bounding box and the activation and containment of space.

In an earlier post on Serial Sculptural Forms I talked about the work of Johnathon Anderson. During the winter break I collaborated with Johnathon on a series of sculptural light forms. One of the things that we talked about during the brain storming and modeling phase of the project was the need to focus on both the internal and external contours of the forms that we were creating. We also wanted to take advantage of the transparent and translucent nature of cardboard as a material. In creating the lamps I began to see the potential for spatial activation and containment using this material.

The three dimensional model was sliced into a series of serial planes that defined the topology of the form. These cross sections were cut out of corrugated cardboard using the laser cutter. Once cut the sections were stacked to create the cube. The cube was then illuminated from the bottom using a light. As the viewer moves through space and peers through the cube the figure contained within the bounding box transforms, conceals and reveal itself through the corrugation of the cardboard. The figure has a holographic quality.

Light Cube01 | Corrugated Cardboard, Light | 12"x12"x12"

Light Cube01 | Corrugated Cardboard, Light | 12"x12"x12"

The first composition has a very subtle quality. In constructing the second composition the internal structure of the cube was opened up and the outline topology of the figure became more apparent within the bounding box. Additionally, the internal figure exhibited anistropic highlights as you move around the box. Both of these works need to be considered slowly. They are not the type of things that you can engage immediately. They make you slow down and look at them deeply. Click to view images from the Bounding Box series.

Fused Deposition Modeling: Andrew F. Scott goes from FDM to Glass: December 5, 2008

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From FM to Glasss

From FM to Glasss

Andrew F. Scott goes from FDM to Glass:

Fused Deposition Modeling is an additive  rapid prototying process that builds forms through a serial layering process. In this process objects are built layer by layer through a combination of ABS plastic and Support material. It is used extensively in design and manufacturing to develop prototypes from computer files using the STL format. These 3d printing technologies as they are commonly called have begun to make their way into the artistic studio process. In my work I use FDM modeling to give physical form to three dimensional models  that I create on my computer

I have always had a fascination and interest in glass as a material. My first introduction to the material occurred in graduate school. While I never had any interest in blowing glass, there is nothing more beautiful than watching a skilled glass worker blow and shape a piece of molten glue into a beautiful glass form. My studio neighbor in Columbus Ohio was Lawrence Tuber (LT_Glassman). I spent many afternoons just sitting, watching him work and occasionally serving as his gaffer. True performance art.

I was always attracted to slumping and fusing as a process for working with glass. Kiln forming combines my love for working with molten materials, modeling and mold making. My only problem with glass as a material is the time it takes to create  a piece and the inherent fragility of glass. There is no better feeling than opening the kiln and seeing a clear level piece of glass. The product of the perfect heating and annealing process. There is no worst feeling than cleaning up our piece and while you look and admire it , you hear that “tink” which announces the formation of a crack somewhere in your work. Arrrrrrrrrrgh. At some level it is a masochistic process, but when it’s right it is wonderful to behold.

Black Man Grove RP 09 & 14

In my current work I  have been using my FDM models as investments for bronze casting.  Two pieces from my Black Man Grove series were featured in the IDEAs: Continum exhibit.  After losing a couple of pieces during the burnout process I decided that it might be a good idea to start creating molds of my FDM prototypes. Black Ice is my first attempt at creating a glass sculpture from one of my FDM models.

Charles Csuri: Computer Art Pioneer November 25, 2008

Posted by afsart in artistic influences, laser.
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csuri01As I begin my exploration of the laser as a tool for artistic expression I reflect on the work of Charles Csuri and his early work using plotters as a tool for exploring line. One of the greatest blessing of my life was to be able to walk in the shadow of Charles Csuri. As a graduate student at The Ohio State University Advanced Computing Center for the Arts and Design (ACCAD), I witnessed his dedication to his artistic practice, was exposed to the wisdom of his council, admired the way he managed talent and mentored his students. Charles Csuri or “Chuck” as we affectionately refer to him continues to define what it means to be a Computer Artist. He sets the bar. I’ve included one of his transitional works “Sine Curve Man” from 1967 because it was always one of my favorites. Whenever I sit down at a computer to work I think of Chuck and know that he is probably at ACCAD doing the same. If you want to know the history of computer art as practiced through the life of it’s greatest artistic pioneer, go to the Charles A. Csuri Project at The Ohio State University.

Frozen Moment

Frozen Moment

Above is a  more recent work “Frozen Moment”. Chuck is an incredible writer. One of my favorite papers is Chuck’s “Computer Art A Medium in Search of A Movement”. I read it at least once a year. I love the clarity of his writing and how he describes his creative process. For an insight into this modern master, go to his Blog “Charles Csuri Art and Ideas“.

Laser Engraving: Andrew F. Scott Teaches a Laser to Draw November 25, 2008

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laser03The laser is an excellent engraving and drawing tool. During the fall quarter I began to teach the laser how to draw by exploring the wide diversity of line qualities that it could be used to create. One of my favorite artists is Queen Brooks. She is one of My Sheroes from my years in Columbus Ohio. Queen is well known for her wood burnings and sculptural compositions. Whenever I am doing one of my wood engravings with the laser my mind turns to her. While her process is more direct and hands on, the process that I use involves creating 3d computer models and manipulating the lighting, texture mapping and surface normals to create the line qualities of my engravings. I began by working on small panels, I am now exploring how to create larger murals through modular constructions. More laser drawings here.


and still i rise. 3x4 matrix of 18X32" panels 81x45cm

Laser Cutting: Andrew F. Scott’s Serial Sculptural Forms November 25, 2008

Posted by afsart in laser.


During the Summer of 2008 I taught a Digital Sculpture Course at the Savannah College of Art and Design. One of the processes that we explored during the quarter was laser cutting. While I was initially drawn to the laser as a cutting tool, I soon found that its applications as an engraving and sculptural tool provides a wide range of creative expressions. In one of my first sculptural explorations I used the laser to create two  serial sculptural forms, one using horizontal cross-sections and the other vertical of the same model.

laser02I chose cardboard as a materials after seeing a lamp form that was created by one of my graduate students, (Jonathon Anderson). In his light sculpture he was able to take advantage of the corrogation in cardboard to activate not only the serial nature of his form, but to also transform the quality of the light. In future posts I will provide a more extensive explanation about the processes that are used to create these models.

Black Man Grove Series: IDEAS 08: Continuum Exhibit November 24, 2008

Posted by afsart in exhibits, Fused Deposition Modeling.
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Black Man Grove RP 05 & 07

Black Man Grove RP 05 & 08. Painted ABS Plastic

I had four sculptures feautured in iDEAs08: Continuum, Digital Media Arts Tomorrow Through Visions of Yesterday and Today an exhibition of artistic and innovative digital installations, interactive pieces, digital images, film and video and much more. The IDEAS exhibition coincides with the sixth annual International Digital Media and Arts Association (IDMAA) conference, Ideas for the Future in Savannah, Georgia during November of 2008. IDEAS 08: Continuum embraces the conference theme at its core, but includes how the digital technology of yesterday and today predict the digital world of the future, be it fantasy or real. Thus, the art in the exhibition predicts the technological future, celebrates the technological past, and makes commentary on the technological present and either incorporates digital tools or specifically addresses them. This exhibition defines technology in a very broad and multidimensional way that includes the continuum of digital media visualized through art. An exhibition catalog can be downloaded using the above link.

Black Man Grove RP 09 & 14

Black Man Grove RP 09 & 14. Bronze, Mixed Media

Catalog Statement:

While initially drawn to computer graphic technologies as a tool of pre- visualization and design, my current sculptural practice employs them as tools of fabrication. Digital sculpture bridges the gap between the object and its formative process. In this practice data generated in the virtual environment is utilized to create real-world art objects that can exist on their own and embody collective cultural ideals.

The “Black Man Grove” series utilizes edgeloop subdivision modeling techniques to create anthropomorphic abstraction of the Black Mangrove form. The surfaces of the forms are activated on both a spatial and textural level using cellular automata. These models are then grown using a Fused Deposition Modeling (FDM) rapid prototyping process. The objects created through this process are either painted as finished objects or invested in a ceramic shell for bronze casting. The result is a permanent object that links the past with the future.